Treasure Rarities

Glow color correlates with rarity. Rarity is only revealed after a full clean at the Workstation. The seven tiers after Update 1: Common, Uncommon, Rare, Epic, Legendary, Mythic, Omega.

CCommon

Common

Faint glow. Bulk Gold, low value per item. Use to fund your first Shovel upgrades.

RoleStarter
TypeRarity
ObtainAlways available
Best ForTutorial pacing
BUncommon

Uncommon

Green glow. Steady Shovel-upgrade funding. Reasonable museum filler.

RoleStarter
TypeRarity
ObtainAlways available
Best ForSteady shovel funding
BRare

Rare

Blue glow. First real detector payoff. Worth favoring over Uncommon once museum slots fill.

RoleEarly
TypeRarity
ObtainAlways available
Best ForFirst serious detector payoff
AEpic

Epic

Purple glow. Museum flip candidates after polish. Worth selling surplus.

RoleMid
TypeRarity
ObtainAlways available
Best ForMuseum flip candidates
ALegendary

Legendary

Gold/Yellow glow. Island-trip goals. High competition for rare spawns.

RoleTop
TypeRarity
ObtainLate Starter Island
Best ForIsland-trip goals
SMythic

Mythic

Red glow. Jackpot sales — best stacked with SECRET10 code for high-Gold sessions.

RoleJackpot
TypeRarity
ObtainShipwreck Cove
Best ForSECRET10 code target
S+Omega

Omega

Dark red glow (Update 1). Endgame. Farm on Sphinx Sands. Five immensely valuable items.

RoleEndgame
TypeRarity
ObtainSphinx Sands (Update 1)
Best ForEndgame farming

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link rarities entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.