Common
Faint glow. Bulk Gold, low value per item. Use to fund your first Shovel upgrades.
Glow color correlates with rarity. Rarity is only revealed after a full clean at the Workstation. The seven tiers after Update 1: Common, Uncommon, Rare, Epic, Legendary, Mythic, Omega.
Faint glow. Bulk Gold, low value per item. Use to fund your first Shovel upgrades.
Green glow. Steady Shovel-upgrade funding. Reasonable museum filler.
Blue glow. First real detector payoff. Worth favoring over Uncommon once museum slots fill.
Purple glow. Museum flip candidates after polish. Worth selling surplus.
Gold/Yellow glow. Island-trip goals. High competition for rare spawns.
Red glow. Jackpot sales — best stacked with SECRET10 code for high-Gold sessions.
Dark red glow (Update 1). Endgame. Farm on Sphinx Sands. Five immensely valuable items.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link rarities entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.